George HansonIndustrial Design & Technology BA
Research has shown that almost 50% of children do not reach the European Food Safety Authority's adequate daily intake of water. On top of this children have a greater risk of dehydration due to their higher surface to mass ratio. The aim of the project was to encourage children to drink more water and encourage these habits to continue into later life. The design was manifested in a new type of water bottle for 4-6 year olds to engage them in drinking more. The bottle uses an internal mechanism to generate points for drinking with a maximum score each day to prevent over-hydration. The points generated can then be used on a tablet or phone application. The application is based around an island owned by the child. The points translate into vegetation. The vegetation then attracts animals to the island but they will only remain if points keep being generated. The product and system was developed closely with parents, teachers and children of the target age to ensure the product and system was age appropriate and engaging.