The Future of Education

The Future of Education

How design will affect education in the future

Increasing emphasis on the importance of change within the educational system coupled with user experience of education over two decades resulted in a desire to find areas in which design impacts upon the educational landscape. According to Robinson almost every education system in the world is being reformed. Creativity and collaboration should be a key principle for this changing process.

By reviewing the history of educational systems a linear process was identified, with the beneficiaries holding a passive role. Recent technological changes have made information more widely reachable: creating the conditions for accessibility and multidisciplinary integration to reshape the way education is being delivered.

A PEST analysis identified the current and emerging micro and macro trends in education, allowing for the analysis of the different areas where design could have greatest impact assisting educational change. Three areas identified were: Process, Technology and Environment.

Design thinking was integrated into the Process area, with collaboration and multidisciplinary work as groundbreaking tools. Educational‘fablabs’ would be created, and learning-by-doing would become the norm. Sharing the learning process with peers would result in users with broad, but not necessarily deep, quality knowledge.

Professor Heinz Wolff mentions in an interview, “we need to educate in a more collaborative process that enables versatility in a person.” In the second scenario (2030), technological developments lead to an individualised approach to the education process, having beneficiaries customising education to their needs and interests and creating a network of exchangeable knowledge. With the aid of digital platforms such as holograms, individuals would be able to barter knowledge with their peers. In this scenario, individuals benefit from obtaining information in areas they are not experts in. The main outcome would be highly specialised and skilled individuals.

The third scenario (2050) draws the convergence point between Process, Technology and Environment. Using the right set of technological tools and having the right process embedded into those tools, the education process can be held in any possible physical space. Knowledge will be a common asset, available for everyone through a virtual Internet cloud.

To conclude, in the future Design will transform education by facilitating a multidisciplinary collaboration amongst experts in different fields of knowledge, in order to create ideal Environments, Technologies and Processes for the education system.